Now while there are millions of ways to build a combat orientated character, I believe these key points are the most important for making a character well-rounded and not overpowered.
First off when making your character, it is best to figure out what type of combat you are looking to get into. Since genres of characters and level scaling can vary, you should make sure to understand what you are best at, and what you are worst at.
Let's take Dragon Ball Z into the picture and use it as an example.
If you do not understand much about the DBZ universe, it is safe to say you should not make a character that's based within said universe. That is obvious, right?
Now if you think you do know a lot about DBZ, then perhaps making a character might do you some good. Just don't go around with that character and expect to fight characters that base themselves on another universe. At least not without fully understanding how to make your character fit with their character.
For anyone reading this, and those who do understand the DBZ universe, you're probably already aware of how powerful your character might seem to a character based in a universe where the characters do not have the abilities to power up, manipulate ki, or even go super saiyan.
Characters that use no powers, or very little, obviously have a disadvantage against DBZ or even super powered characters.
So what do you do about this obvious power difference?
Well the answer is simple enough if you think about it for a second.
There a few ways to make your character fit with their character.
One of them is to make an entirely different character to fit within their universe, or vice versa. However, one of the best ways to fit into all universes, is by making your character more versatile. If you know you are eventually going to face non-powered characters with your own, find a way to make your character weaker, just to fit into those battles or roleplays.
Now the way I have always done this, since my characters are typically stronger than most and I prefer to use a more story orientated style in my roleplays; is that I create an event within my introduction that drastically reduces my character's power, in some way, shape, or form.
In most cases 98% of my abilities become obsolete for the fight, making each battle fair for my opponents and showcasing how much skill I have as a roleplayer and a combatant.
Now seeing as I have a hefty record of 28 wins, 0 losses, and 4 draws. I find no matter how I engage my opponents, I can still kick some serious butt.
When you decide to power your character down, try to focus on the strongest aspects of your character, or what you are strongest with.
For an example, one of the things I am best at in combat roleplays, is using my character's telekinesis abilities, and I am also extremely good with the hand to hand aspect of my characters. So typically when I power my character down I tend to keep either my telekinesis or my hand to hand skills.
I hope this post helps people to make their characters more fair in combat! Leave comments below if you enjoy or have any questions and feedback.